
In these cases, you'd have to skip over the individual dpad binding options and instead bind Left Stick X Axis & Left Stick Y Axis. Which is likely what you were experiencing. This has the task of sampling 8 buttons and then makes the data available via a serial interface. So what’s inside is a 4021N CMOS shift register. And if you don’t read German, the colours on the diagram are (from the top down), White, Brown, Yellow, Orange and Red. One thing I've noticed while binding devices through Big Picture: A lot of drivers, even for NES and SNES devices, tend to treat a controller's dpad as a "joystick". Many thanks to Seb for letting me post it here. That being said, I know I can copy the text from controller 0 and paste it to controller 1, but using the utility would be easier. That all makes sense! Hope your replacement device serves you well on this game and all games beyond! cfg file splits it out by controller, so you can potentially use different types (SNES, N64, etc). Not an adapter, just a SNES controller with a USB cord instead of a normal SNES cord, but since the one I had broke anyway and I'll be getting a new one soon, this post is irrelevant. What I was wondering is if my USB SNES controller was compatible with the game.

I tried to bind the up button to up, but it recognized both up and down as Axis 1 and wouldn't let me bind them separately. Originally posted by Nicholas Steel:Sounds like Bimon Selmont's issue is that the game doesn't support binding one key to multiple functions? (Can't bind Axis 0 to both Up & down and Axis 1 to both Left & Right.) Nope, that's not the problem, that was just something I said when Yin told me to configure the controller in Big Picture mode.
